Year
2018
8
Project Type
Speculative Design
Organisation
Royal College of Art | Imperial College London
Suka Suka
SUKA SUKA is a platform that connects people, who need a helping hand, with someone who is happy to help and engenders social interactions and friendships between these people. Consisting of a smartphone App and series of physical kiosks located in Hawker Centres and community centres, our platform is inclusive, easy to use, and obligation free. A form of incentives may be implemented to further encourage interactions and live by “sharing is caring” in Singapore!
Objectives + Challenges
Problem Statement
The goal of this project is to design a solution for Singapore with the theme Aging in Place and the sub theme Community.
Target Audience
Students & Teaching group | Singaporean public
Collaboration
RYO TADA, EGE SAVAS, MENGLIN YE, ALYSSA KONG, CALLY LING JIA QI, AXEL CHIN, SHAINA TAN
As a team of eight, we divided and conquered. Making sure we explored and investigated different parts of the city and major gathering points.
Goals | Constraints |
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Process + Approach
Methodology
Deep exploration and interviews to understand the problems and areas for life improvement that could be addressed in Singapore's aging population. We coupled this with design exploration and ideation.
Key Activities
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Tools & Technologies | |||
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Solutions, Deliverables + Outcomes
Final Output
Our final output was a concept for a digital platform and community board free from incentives to allow members of the public to ask for and give help. We presented it as a series of visuals and a video to the public.
Our research in Singapore determined that many elderly Singaporeans wanted to continue to be able to contribute to society post retirement. We also found that opportunities for social interaction are in decline due to trends such as decentralised working. Finally, we found that the Hawker centres in Singapore were a core location for meeting and social interactions.
The dual goals of SUKA SUKA are to provide opportunities for all to contribute and share with society and to help build community.
Key Features
Physical and digital locations to access the community
Located in key gathering points like the Hawker centres
Outcomes + Comments
Outcomes
The project was received relatively well when presented to both the student cohort and the general public.
Lessons Learned
Very much outside my usual realms of physical products, this was a great learning experience in exploratory design through community engagement.
Personal Commentary
This was a fun project! Lots to learn and try out, and great to do it in a different part of the world where I have less experience.
It's a shame we only had the short time. It would have been interesting to conduct actual trials of a connected community platform and see what the response and engagement was like.
Digital communities are a challenging thing to get right. While the core concept seems good, it's hard to know what the actual behaviour would have been like. Also, how can we make accommodations for those who are less tech-savvy or interested? Further iterations and trials are definitely needed to understand the community impact and use.
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